I feel ridiculous when a battle starts with all players 100% vitality. My attack is not very powerful compared to Magicians or Figthers or Scouts. I have to spend my points to increase my defense because I'm on the front line and increase my energy because my skills absorb too much of it, so if anyone needs my skills, I do not know what to do in battle.
On the other hand, if I use my energy on fighting skills as "Cause Damage" or "Curse", I have to use large amounts of energy so that the effect of skill can be comparable to the effect of the attack of any of my colleagues. Thus, my energy runs out quickly.
Since I belong to the guild of caregivers and healers, I would like to have a skill that would allow me to protect all members of my team. For a skill like that, I would not mind spending my energy in large quantities