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Thread: Changing Guilds and Resetting Points

  1. #1
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    Changing Guilds and Resetting Points

    I really like the idea of Change of Guilds. However, I do think the cost may be a little high, especially if you are still not planning to give out a daily bonus of diamonds. The cost may prevent a lot of players who want to from the ability to do so. If you do not want to lower the cost, maybe you could add a gold price too.

    Also, I would ask if you think it is a good idea that you lower the price to stay in the same guild and reset your points? I think to around 10 diamonds. Here's why: I think it would add a new dynamic to your game. As I was researching the game this game is based on, I read a sentence that went something like this: Sometimes you may want to sacrifice defense for attack, or vice versa. The ability to cheaply reset your stat points will allow players to design themselves in different ways if they want to go to war with particular targets. It will allow for players to design themselves for lone play and party play, particularly if they are the kind of player who likes to pop in and out of both (as I think you will find fighters may do a lot....). What do you think?

    (I would also make stat points reset and skill points reset separate costs, if one wishes to stay in their guild)
    Last edited by Zab; March 3rd, 2013 at 01:55.

  2. #2
    Developer - Managing Director Alex's Avatar
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    Quote Originally Posted by Zab View Post
    ...I was researching the game this game is based on...
    I'm sorry, I misunderstood you or you are totally wrong. This game is not based on any other game.

  3. #3
    Member xBradenH's Avatar
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    Whether the english was correct or not, I feel that her suggestion is legitimate and should be taken into consideration. Especially separating Skill point reset from stat point. When I reset, It took forever to reassign all of those skill points. If you did not want to separate the stat and skill reset, maybe you could add a "upgrade to level __" option for each skill. that way, the player doesnt have to click the upgrade level by level.
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  4. #4
    Developer - Managing Director Alex's Avatar
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    Of course, though we don't reply to suggestions, all them are being taken into consideration, don't worry.

    My reply had nothing to do with the suggestion, just clarifying a wrong affirmation which could lead to confussion for any reader.

  5. #5
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    I meant that you model yourself after Dungeons and Dragons. I do believe I have read somewhere that you take concepts from that.......

  6. #6
    Developer - Managing Director Alex's Avatar
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    I'm sorry about the confussion. Maybe you read that we inspired on classic tabletop RPGs, and maybe D&D could be mentioned just as an instance of tabetop RPG (as well as Middle Earth or Runequest which are classic RPGs with totally different game systems), but we didn't model on any game in particular, and our game is not based on any other game.

    In fact our game system didn't share nothing with D&D (D20 hit rolls, Armor Class, damage depending on weapons, different attributes...), but are other features which inspired us: multiplayer turn-based combat, character development, quests, treasures, spells... all generic features that we reached with a different and genuine game-system.

    Again, I'm sorry if I didn't express myself right in the past and I could take you to confussion, and I thank you the opportunity to clarify this fact.

  7. #7
    Developer - Managing Director Alex's Avatar
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    About the main matter, D&D didn't let you to reset your character, they uses multiclasses and dual-classes instead. However we offered it as a chance for new players to try different guilds before developing their characters (it's free up to level 10), and also for players who build their characters in a wrong way and want to restart, for a price. This price is not intended to make money, but to avoid abusing of this feature.

    Anyway you make be sure that we are hearing your suggestions, as well as xBradenH's. We won't be replying to every report and suggestion, but we are still hearing them and being grateful for them!

  8. #8
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    I do not know about resetting characters in any classic rpg, if you can or can't... but I did read the sentence about sacrificing def for attack, attack for def in certain circumstances. Personally, I think it would be a nice option and do not suggest you lower the cost based on how much money you will or will not make (to be honest, I think lowering the cost might make you more money, but that is neither here nor there). However, you mention the price is set to stop people from abusing feature. I think that, especially if you are a lower powered player, the ability to slip in and out of guilds may make the game a bit more exciting, especially as level growth can be much slower for this particular group of players. Can you give me some examples of how a player might abuse this feature?

  9. #9
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    I read in other post that when you use the defend action, your att is added to your def. So when you defend, you are already sacrifying att for def

  10. #10
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    Devs told on their video that they have been playing rpgs since chillhood, games as dungeon and dragons, runequest...so they missed a true rpg on facebook, but they was not still talking about guild masters and they didn't mentioned anything relationing guild masters with dundeon and dragons. I didn't read the whole forum though, but making a search on the forum I cannot find any results for dungeons

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