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Increase the range o quest
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Thread: Increase the range o quest

  1. #1
    Senior Member Orik's Avatar
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    Red face Increase the range o quest

    I'm actually doing the last quest/hard difficulty on my list solo and I loose almost no healt.
    I wish the range of quest we could do could expend. Maybe Upon success? It's just an idea,
    I probably got the strongest stat for my level although, so maybe the quest is ajusted for the average player.
    Let me know if anything related to this is announced or planned, thanks

  2. #2
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    Me too. In fact, when I am partying with just one other and they die, I can still do a lot of the quests on my own anyway. Like Orik, I too probably have stats that are on the higher end of the scout spectrum, but even still I think it would be cool if one or two quests beyond your total levels were open for attempts.

  3. #3
    Developer - Managing Director Alex's Avatar
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    If I understood well, when you do your top quest at hard playing solo, it's too easy, and when you play in a balanced party, the party's top quest at hard is very hard. Is it right?

    Thank you

  4. #4
    Developer - Managing Director Alex's Avatar
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    When you play solo, do you find harder quests where you fight a boss or quests where you fight a group of monsters?

    We will consider your suggestion, but first we must to adjust the quests difficulty. Then we may look for a way to extend available quests over your size.

  5. #5
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    Alex, absolutely. When I was last in my usual party, we did not come anywhere close to beating our highest quest on Hard, as well as a few others. Honestly, with my typical party, I think Ruins of a Tyrant (especially on Hard) is far too hard at where it is placed in the quest lineup. But when I party small, say with one of my followers or even the person I am partying with now, who is over 100 levels lower than me, we can beat the hardest quests too. However, when one is playing alone, there are so few quests to do, I am not sure if making the hard quests available more difficult is the answer... at least not until xp ratings are fixed, if you plan on doing that still. Please fix that before I cry. And also, like Orik, I wonder if the average player would have to gain themselves a few more levels to be able to do some of the quests him and I can.

    My perception about the toughness of quests: There are some tough groups of monsters. Right now, if I do not use my skills, there are some groups that can take me out, on the Hard quests available to me. If I use my skills, I almost always win. However, with single monsters, both solo and with a party, the chances of winning are a lot smaller, whether using skills or not. My perception is that single monsters on Hard are maybe too hard for both parties and single players. By the time a player or group can do some of these quests on Hard, they are getting much higher xp from other quests. However, I do not know if this is a good idea or not to change anything yet. I guess maybe that ultimately depends on how tough you want solo players to be once ambushes come, if Hard monsters somewhat mirror Hard real players.

  6. #6
    Senior Member Orik's Avatar
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    What I believe is any game require some challenge. I agree with what Zab wrote but I would add Challenge is a ''MUST'' in any game, I can do my hardest quest on hard difficulty without loosing healt and above that withOUT using skills.

  7. #7
    Senior Member
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    But I wonder, Orik, if the current setup is a challenge for people who have not used/paid for diamonds or do so less often (then say myself). At my current total levels, I cannot just let some Hard quests go on auto-pilot. I think that is good, considering my stats, my squad, my skill levels and the fact I have some pretty big physical damage numbers added to every attack, that I still cannot complete some hard quests without the help of others or my skills. I am not sure of your current total levels, but I am certain you will be walking into harder ground soon. Personally, I think the real 'hardest' challenge should be beating other players....

  8. #8
    Senior Member Orik's Avatar
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    Agreed, the pvp should be introduced before any change

  9. #9
    Developer - Managing Director Alex's Avatar
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    Of course, we will follow our ROADMAP: http://www.otherwind.com/forum/showt...AP-for-Balance

    At this time we are working all the time on fixing tons of minor bugs on the player and monster skills, to get them totally clean and tested, and activating the monster skills that we had not activated yet (we will list the skills a monstar have on its description) as well as some rough adjustements on all them, and we well activate ambushes as soon as we can indeed.

  10. #10
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    Actually, I was wondering if you could simply increase the amount of available quests. As it is, there are large gaps in difficulties between one and the other. Couldn't there simply be side-campaigns, series of quests linked to each other in a story? More quests, more variety, cooldown times probably won't be such a big issue. Heck maybe even make for one-time quests (or quests that require the previous quest completed first, and then can only be played once unless you reset the entire campaign, resets limited to once a day, etc)
    If bots are a concern, rather than punishing sincere players with longer cooldown times (poor Raistlin's looking at hours CD now and I'm wondering if it's even worth playing on and leveling up to face that kind of future...), why not improve the quests system to make it rewarding enough to make it more enjoyable to play than bot?

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