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Thread: Quest "Not Dead Yet" automatically fails at every level

  1. #1
    Junior Member
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    Quest "Not Dead Yet" automatically fails at every level

    This quest has been like this for some time now ~
    I never mentioned it before because I figured it would be noticed along the way ~

    Also, is there a forum discussion for quests that always fail?
    If not I propose that one is started to identify each of these outstanding quest bugs ~

    Thanks again Lord and Lady Developers ~

    RIGHTEOUS_GOD

  2. #2
    Senior Member
    Join Date
    Nov 2012
    Location
    Canada
    Posts
    237
    Character
    Zab
    There are several quests that sometimes or always glitch. The developers have fixed all quests up to party level 250. We must have patience for the ones above that and wait for a future update to fix this. However, you can use some of these quest glitches to your advantage. Their are several quests where the monsters kill themselves, helping your party to achieve high xp rates on quests you may have otherwise found hard.

  3. #3
    Developer - Managing Director Alex's Avatar
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    Nov 2011
    Location
    Sevilla, Spain
    Posts
    523
    Character
    Alex
    As soon as we upload the ambushes, we will resume the quests/monster skill fixing. It will be very useful a list of quests with bugs!

  4. #4
    Senior Member
    Join Date
    Nov 2012
    Location
    Canada
    Posts
    237
    Character
    Zab
    Traitorous Soldiers
    Caves Near Culverton
    Outgrowing a Shell
    A Pound of Flesh
    Not Dead Yet
    Lost Artifact

    These are a list I can remember offhand (will add more when I accidentally do them). Some fail all the time, some fail sometimes.

  5. #5
    Junior Member
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    15

    FAIL

    Wasted my energy on this one. this one fails maybe every 4th or 5th adventure.

    Turn 1
    Traitorous Soldier II was Blocking (SL 9) attacks on himself (DEF +90, Damage Reduction +18)
    Traitorous Soldier II : got (DEF +90, Damage Reduction +18)


    Traitorous Captain I shouted a Defense Orders (SL 7) encouraging the monsters
    Traitorous Captain I : has been encouraged (DEF +140)
    Traitorous Soldier I : has been encouraged (DEF +140)
    Traitorous Soldier II : has been encouraged (DEF +140)
    Traitorous Archer I : has been encouraged (DEF +140)
    Traitorous Archer II : has been encouraged (DEF +140)


    Eliminster cast a Fireball (SL 26) on the monsters
    Damage dealt to Traitorous Soldier I : 190 Magical HP
    Traitorous Soldier I was set on Fire for a maximum of six turns; (DAM +44)
    Damage dealt to Traitorous Soldier II : 166 ( 184 -18 ) Magical HP
    The Parry action avoid -25% of damage: 125 (166 - 41)
    Traitorous Soldier II resisted the effect of Burning
    Damage dealt to Traitorous Captain I : 200 Magical HP
    The Parry action avoid -25% of damage: 150 (200 - 50)
    Traitorous Captain I resisted the effect of Burning
    Damage dealt to Traitorous Archer I : 240 Magical HP
    Traitorous Archer I resisted the effect of Burning
    Damage dealt to Traitorous Archer II : 250 Magical HP
    Traitorous Archer II resisted the effect of Burning


    Traitorous Soldier I attacked Eliminster : hit
    Damage dealt to Eliminster : 0 ( 9 -50 ) Physical HP


    Traitorous Archer I shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 11 -50 ) Physical HP


    Traitorous Archer II shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 14 -50 ) Physical HP


    Traitorous Soldier I : Burning (DAM +44)

  6. #6
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    FAIL!

    Wasting more time and energy.

    Turn 1
    Rastlin fired at Minor Lich I : hit
    Damage dealt to Minor Lich I : 803 ( 536 +267 ) Magical HP
    Minor Lich I resisted the effect of Frozen


    Eliminster fired at Skeleton Champion I : hit
    Damage dealt to Skeleton Champion I : 186 ( 139 +47 ) Magical HP
    Skeleton Champion I resisted the effect of Burning


    Skeleton Champion I attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 36 -46 ) Physical HP


    Skeleton Champion II attacked Eliminster : hit
    Damage dealt to Eliminster : 10 ( 60 -50 ) Physical HP


    Skeleton Champion III attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 37 -46 ) Physical HP


    Skeleton Champion IV attacked Eliminster : critical failure!


    Skeleton Champion V attacked Rastlin : hit
    Damage dealt to Rastlin : 24 ( 70 -46 ) Physical HP


    Skeleton Bandit I shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 23 -46 ) Physical HP


    Skeleton Bandit II shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 43 -50 ) Physical HP


    Skeleton Bandit III shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 35 -46 ) Physical HP


    Skeleton Bandit IV shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 19 -50 ) Physical HP


    Skeleton Bandit V shot at Eliminster : critical failure!


    Skeleton Bandit VI shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 24 -46 ) Physical HP


    Minor Lich I touched Eliminster : hit
    Damage dealt to Eliminster : 23 ( 34 -11 ) Magical HP


    Turn 2
    Rastlin fired at Skeleton Bandit II : hit
    Damage dealt to Skeleton Bandit II : 619 ( 352 +267 ) Magical HP
    Skeleton Bandit II was Frozen for two turns; (-33% DEF. Cannot submit actions.)


    Eliminster fired at Skeleton Bandit I : hit
    Damage dealt to Skeleton Bandit I : 217 ( 170 +47 ) Magical HP
    Skeleton Bandit I resisted the effect of Burning


    Skeleton Champion I attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 20 -46 ) Physical HP


    Skeleton Champion II attacked Eliminster : hit
    Damage dealt to Eliminster : 7 ( 57 -50 ) Physical HP


    Skeleton Champion III attacked Rastlin : hit
    Damage dealt to Rastlin : 27 ( 73 -46 ) Physical HP


    Skeleton Champion IV attacked Eliminster : hit
    Damage dealt to Eliminster : 0 ( 32 -50 ) Physical HP


    Skeleton Champion V attacked Eliminster : hit
    Damage dealt to Eliminster : 0 ( 35 -50 ) Physical HP


    Skeleton Bandit I shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 39 -46 ) Physical HP


    Skeleton Bandit II shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 36 -46 ) Physical HP


    Skeleton Bandit III shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 17 -46 ) Physical HP


    Skeleton Bandit IV shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 22 -46 ) Physical HP


    Skeleton Bandit V shot at Eliminster : critical failure!


    Skeleton Bandit VI shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 17 -50 ) Physical HP


    Turn 3
    Rastlin fired at Skeleton Bandit VI : hit
    Damage dealt to Skeleton Bandit VI : 667 ( 400 +267 ) Magical HP
    Skeleton Bandit VI was Frozen for two turns; (-33% DEF. Cannot submit actions.)


    Eliminster fired at Skeleton Bandit III : critical hit (x2)!
    Damage dealt to Skeleton Bandit III : 487 ( 440 +47 ) Magical HP
    Skeleton Bandit III resisted the effect of Burning


    Skeleton Champion I attacked Rastlin : hit
    Damage dealt to Rastlin : 24 ( 70 -46 ) Physical HP


    Skeleton Champion II attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 34 -46 ) Physical HP


    Skeleton Champion III attacked Eliminster : hit
    Damage dealt to Eliminster : 0 ( 24 -50 ) Physical HP


    Skeleton Champion IV attacked Eliminster : critical failure!


    Skeleton Champion V attacked Eliminster : hit
    Damage dealt to Eliminster : 0 ( 36 -50 ) Physical HP


    Skeleton Bandit I shot at Rastlin : hit
    Damage dealt to Rastlin : 4 ( 50 -46 ) Physical HP


    Skeleton Bandit III shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 43 -50 ) Physical HP


    Skeleton Bandit IV shot at Rastlin : hit
    Damage dealt to Rastlin : 2 ( 48 -46 ) Physical HP


    Skeleton Bandit V shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 42 -50 ) Physical HP


    Skeleton Bandit VI shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 21 -50 ) Physical HP


    Turn 4
    Eliminster cast a Fireball (SL 26) on the monsters
    Damage dealt to Skeleton Champion I : 306 Magical HP
    Skeleton Champion I was set on Fire for a maximum of six turns; (DAM +44)
    Damage dealt to Skeleton Champion II : 270 Magical HP
    Skeleton Champion II resisted the effect of Burning
    Damage dealt to Skeleton Champion III : 286 Magical HP
    Skeleton Champion III resisted the effect of Burning
    Damage dealt to Skeleton Champion IV : 256 Magical HP
    Skeleton Champion IV was set on Fire for a maximum of six turns; (DAM +44)
    Damage dealt to Skeleton Champion V : 282 Magical HP
    Skeleton Champion V resisted the effect of Burning
    Damage dealt to Skeleton Bandit I : 240 Magical HP
    Skeleton Bandit I resisted the effect of Burning
    Damage dealt to Skeleton Bandit IV : 200 Magical HP
    Skeleton Bandit IV resisted the effect of Burning
    Damage dealt to Skeleton Bandit V : 240 Magical HP
    Skeleton Bandit V resisted the effect of Burning


    Rastlin fired at Skeleton Champion III : hit
    Damage dealt to Skeleton Champion III : 891 ( 624 +267 ) Magical HP
    Skeleton Champion III resisted the effect of Frozen


    Skeleton Champion I attacked Rastlin : hit
    Damage dealt to Rastlin : 2 ( 48 -46 ) Physical HP


    Skeleton Champion II attacked Rastlin : hit
    Damage dealt to Rastlin : 27 ( 73 -46 ) Physical HP


    Skeleton Champion III attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 40 -46 ) Physical HP


    Skeleton Champion IV attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 40 -46 ) Physical HP


    Skeleton Champion V attacked Rastlin : hit
    Damage dealt to Rastlin : 0 ( 41 -46 ) Physical HP


    Skeleton Bandit I shot at Rastlin : hit
    Damage dealt to Rastlin : 0 ( 38 -46 ) Physical HP


    Skeleton Bandit IV shot at Eliminster : critical hit (x2)!
    Damage dealt to Eliminster : 34 ( 84 -50 ) Physical HP


    Skeleton Bandit V shot at Eliminster : hit
    Damage dealt to Eliminster : 0 ( 36 -50 ) Physical HP


    Skeleton Champion I : Burning (DAM +44)
    Skeleton Champion IV : Burning (DAM +44)

  7. #7
    Junior Member
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    Failed after 1st

    Turn 1
    Eliminster fired at Acilug I : critical hit (x2)!
    Damage dealt to Acilug I : 431 ( 384 +47 ) Magical HP
    Acilug I resisted the effect of Burning


    Morgan Le Faye fired at Acilug I : critical failure!


    Acilug I attacked Morgan Le Faye : hit
    Damage dealt to Morgan Le Faye : 17 ( 63 -46 ) Physical HP

  8. #8
    Another fail
    Turn 1
    Traitorous Soldier I was Blocking (SL 17) attacks on himself (DEF +170, Damage Reduction +34)
    Traitorous Soldier I : got (DEF +170, Damage Reduction +34)


    Traitorous Soldier II was Blocking (SL 9) attacks on himself (DEF +90, Damage Reduction +18)
    Traitorous Soldier II : got (DEF +90, Damage Reduction +18)


    Morgan Le Faye cast a Fireball (SL 37) on the monsters
    Damage dealt to Traitorous Soldier I : 292 ( 326 -34 ) Magical HP
    The Parry action avoid -25% of damage: 219 (292 - 73)
    Traitorous Soldier I resisted the effect of Burning
    Damage dealt to Traitorous Soldier II : 272 ( 290 -18 ) Magical HP
    The Parry action avoid -25% of damage: 204 (272 - 68)
    Traitorous Soldier II was set on Fire for a maximum of six turns; (DAM +66)
    Damage dealt to Traitorous Archer I : 470 Magical HP
    Traitorous Archer I was set on Fire for a maximum of six turns; (DAM +66)
    Damage dealt to Traitorous Archer II : 412 Magical HP
    Traitorous Archer II resisted the effect of Burning


    Blaze fired at Traitorous Archer I : hit
    Damage dealt to Traitorous Archer I : 9 Magical HP


    Traitorous Archer I fired an Aimed Shot (SL 25) at Morgan Le Faye (ATT +250) : hit
    Damage dealt to Morgan Le Faye : 8 ( 54 -46 ) Physical HP


    Traitorous Archer II fired an Aimed Shot (SL 17) at Blaze (ATT +170) : critical failure!


    Traitorous Soldier II : Burning (DAM +66)
    Traitorous Archer I : Burning (DAM +66)

  9. #9
    Failed but I lived.
    Turn 1
    Blaze cast a Fireball (SL 3) on the monsters
    Damage dealt to Fire Ignok I : 16 Magical HP
    Fire Ignok I resisted the effect of Burning
    Damage dealt to Fire Ignok II : 22 Magical HP
    Fire Ignok II resisted the effect of Burning
    Damage dealt to Fire Ignok III : 16 Magical HP
    Fire Ignok III was set on Fire for a maximum of six turns; (DAM +3)
    Damage dealt to Fire Ignok IV : 22 Magical HP
    Fire Ignok IV was set on Fire for a maximum of six turns; (DAM +3)
    Damage dealt to Lava Ignok I : 24 Magical HP
    Lava Ignok I resisted the effect of Burning
    Damage dealt to Lava Ignok II : 12 Magical HP
    Lava Ignok II resisted the effect of Burning


    Fire Ignok I Breathed Fire (SL 3) on Blaze : hit
    Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
    Blaze resisted the effect of Burning


    Fire Ignok II attacked Blaze : hit
    Damage dealt to Blaze : 2 ( 2 ) Physical HP


    Fire Ignok III Breathed Fire (SL 3) on Blaze : hit
    Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
    Blaze resisted the effect of Burning


    Fire Ignok IV Breathed Fire (SL 3) on Blaze : hit
    Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
    Blaze resisted the effect of Burning


    Lava Ignok I attacked Blaze : missed


    Lava Ignok II Breathed Fire (SL 4) on Blaze : hit
    Damage dealt to Blaze : 4 ( 8 -4 ) Magical HP
    Blaze resisted the effect of Burning


    Fire Ignok III : Burning (DAM +3)
    Fire Ignok IV : Burning (DAM +3)

  10. #10
    I still had 65% health
    Turn 1
    Blaze cast a Fireball (SL 3) on the monsters
    Damage dealt to Doom Bat I : 16 Magical HP
    Doom Bat I resisted the effect of Burning
    Damage dealt to Doom Bat II : 6 Magical HP
    Doom Bat II resisted the effect of Burning
    Damage dealt to Doom Bat III : 28 Magical HP
    Doom Bat III resisted the effect of Burning
    Damage dealt to Dreadful Bat I : 18 Magical HP
    Dreadful Bat I resisted the effect of Burning
    Damage dealt to Dreadful Bat II : 24 Magical HP
    Dreadful Bat II resisted the effect of Burning
    Damage dealt to Dreadful Bat III : 24 Magical HP
    Dreadful Bat III resisted the effect of Burning


    Doom Bat I dealt a Sickness (SL 1) attack on Blaze : hit
    Damage dealt to Blaze : 3 ( 3 ) Physical HP
    Blaze resisted the effect of Sickness


    Doom Bat II dealt a Sickness (SL 1) attack on Blaze : hit
    Damage dealt to Blaze : 4 ( 4 ) Physical HP
    Blaze became Diseased; (ATT -5)


    Doom Bat III dealt a Sickness (SL 1) attack on Blaze : hit
    Damage dealt to Blaze : 4 ( 4 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat I dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 10 ( 10 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat II dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 7 ( 7 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat III dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 2 ( 2 ) Physical HP
    Blaze resisted the effect of Sickness


    Blaze : Diseased (ATT -5)


    Turn 2
    Blaze : Diseased (ATT -5)


    Blaze cast a Fireball (SL 3) on the monsters
    Damage dealt to Doom Bat I : 10 Magical HP
    Doom Bat I resisted the effect of Burning
    Damage dealt to Doom Bat II : 20 Magical HP
    Doom Bat II was set on Fire for a maximum of six turns; (DAM +3)
    Damage dealt to Dreadful Bat I : 12 Magical HP
    Dreadful Bat I resisted the effect of Burning
    Damage dealt to Dreadful Bat II : 20 Magical HP
    Dreadful Bat II resisted the effect of Burning
    Damage dealt to Dreadful Bat III : 12 Magical HP
    Dreadful Bat III resisted the effect of Burning


    Doom Bat I dealt a Sickness (SL 1) attack on Blaze : hit
    Damage dealt to Blaze : 4 ( 4 ) Physical HP
    Blaze resisted the effect of Sickness


    Doom Bat II dealt a Sickness (SL 1) attack on Blaze : hit
    Damage dealt to Blaze : 3 ( 3 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat I dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 7 ( 7 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat II dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 3 ( 3 ) Physical HP
    Blaze resisted the effect of Sickness


    Dreadful Bat III dealt a Sickness (SL 2) attack on Blaze : hit
    Damage dealt to Blaze : 8 ( 8 ) Physical HP
    Blaze resisted the effect of Sickness


    Doom Bat II : Burning (DAM +3)

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